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101. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
All I hear is "wah, they have a fleet that beats mine. Nerf them." You picked a fight, and now it's biting you. Have fun.
- by Gantor Tesla - at 2008.05.17 15:02:00
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102. Eve and realistic physics - in Player Features and Ideas Discussion [original thread]
Originally by: Kitoba Originally by: Gantor Tesla But thats the problem with it. Everything is based on observation [...] So, what, except observation, would you base your physics on? Thoughts, like Aristotle?... just a sec, he...
- by Gantor Tesla - at 2008.05.17 00:29:00
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103. Eve and realistic physics - in Player Features and Ideas Discussion [original thread]
Originally by: Kitoba Originally by: Gantor Tesla You're assuming that Newtonian physics are right. The laws of physics have really only been observed on Earth, and in our solar system. It's foolish to think we know whats going on....
- by Gantor Tesla - at 2008.05.16 23:51:00
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104. Energy Absorber (and it brought friends) - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Oh, I still think the science is flawed. But the more I press that point, the more you say we can just rub some Sci-Fi pixie dust on it and it'll work better. The modules themselves are trying to reinvent the ...
- by Gantor Tesla - at 2008.05.16 23:40:00
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105. Sensor strength rigs? - in Player Features and Ideas Discussion [original thread]
Well, what about falcon mains? I love jamming but I do like the idea of sensor strength rigs. And honestly, why not? They have rigs for everything else but ship color. Perma jamming 4 people gets boring anyways.
- by Gantor Tesla - at 2008.05.16 23:24:00
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106. Energy Absorber (and it brought friends) - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon All I'm seeing is an attempt to mush together several items in game already, so you can save slots for other toys. Boosting resistance across the board (shield/armor/hull) - Damage Control. Absorbing energy fo...
- by Gantor Tesla - at 2008.05.16 23:10:00
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107. Energy Absorber (and it brought friends) - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon So you want to deploy drones to lasso missiles and somehow turn their momentum into energy. And this needs to happen somewhere far away from your ship, because otherwise the missile would have detonated already...
- by Gantor Tesla - at 2008.05.16 22:47:00
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108. Energy Absorber (and it brought friends) - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon Ooh... invoking Einstein will obviously make your ideas correct. I'll not continue this battle of wits against an unarmed opponent by explaining in depth how a generator makes electricity. Sufficed to say, unl...
- by Gantor Tesla - at 2008.05.16 22:08:00
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109. Eve and realistic physics - in Player Features and Ideas Discussion [original thread]
You're assuming that Newtonian physics are right. The laws of physics have really only been observed on Earth, and in our solar system. It's foolish to think we know whats going on. Imagine if all of science that was ever developed, came out of yo...
- by Gantor Tesla - at 2008.05.16 21:42:00
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110. Energy Absorber (and it brought friends) - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon But how will your absorber turn the Kinetic energy of an impacting bullet into something you can store for later? How will it bottle the Explosion of a missile? What kind of insulation is it keeping the Thermal...
- by Gantor Tesla - at 2008.05.16 21:36:00
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111. long jump - in Player Features and Ideas Discussion [original thread]
Edited by: Gantor Tesla on 16/05/2008 21:26:07 Ever make / GM a video game? It's called an area transition. It's an A - B transfer, with a Stargate to wrap things up nicely for the role players. There is literally NOTHING between the gates. Th...
- by Gantor Tesla - at 2008.05.16 21:25:00
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112. Energy Absorber (and it brought friends) - in Player Features and Ideas Discussion [original thread]
Originally by: procurement specialist seems like you could just make it put energy in the capacitor and the idea would be easier to implement. But what about a Drake? A passive tanked Drake needs no cap. This a more versatile setup, of...
- by Gantor Tesla - at 2008.05.16 18:17:00
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113. Energy Absorber (and it brought friends) - in Player Features and Ideas Discussion [original thread]
I would like to see a module that would take the energy from incoming enemy fire and convert it to useful things. Energy Absorber Mid Slot 25 tf / 5 mw Required Skills - Tactical Energy Configuration 1 ( Prereq Energy Systems Operation V ) ...
- by Gantor Tesla - at 2008.05.16 17:51:00
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114. Energy Absorber (and it brought friends) - in Player Features and Ideas Discussion [original thread]
Edited by: Gantor Tesla on 16/05/2008 18:01:12 I would like to see a module that would take the energy from incoming enemy fire and convert it to useful things. Energy Absorber Mid Slot 25 tf / 5 mw Required Skills - Tactical Energy Conf...
- by Gantor Tesla - at 2008.05.16 17:51:00
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115. Please send killmails to everyone - in Player Features and Ideas Discussion [original thread]
How about giving us soem of that data :) Nothing big. How about a "Total ships destroyed to date" and "Total hips destroyed this month" "Total people podded this week" etc..., nothing revealing, just soem fun general statistics. How about "Total p...
- by Gantor Tesla - at 2008.05.04 16:06:00
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116. Ship Concept- Capital Manufacturing - in Player Features and Ideas Discussion [original thread]
What I would rather see is a ship that orbits a moon, and BUILDS a POS at it. Make special blueprints that can only be used on that ship ( like the Rorqual) and have it able to build towers at a set rate. This would obviously take time. The big qu...
- by Gantor Tesla - at 2008.05.04 15:58:00
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117. Tech 3 - a combination of T2 and faction - in Player Features and Ideas Discussion [original thread]
Sure. However, since it is such advanced tech, you'll need some serious skills to pull them off. I think we could also start from Tech 2 BPS. I would put the restriction of a Positive ME BPC as well. Lets say you want to invent a T3 Invulnerabilit...
- by Gantor Tesla - at 2008.04.26 13:37:00
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118. Mobile Reftting Ship - A.K.A. Mechanic - in Player Features and Ideas Discussion [original thread]
Edited by: Gantor Tesla on 07/04/2008 15:04:40 Originally by: Salpad A good idea in principle, but why not also let it enable other ships to "top up" their drone bays? Like a ship transferring drones from its cargo hold to its drone ba...
- by Gantor Tesla - at 2008.04.07 15:03:00
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119. Mobile Reftting Ship - A.K.A. Mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: Hlidskjalf > Will this Refitting Module be like a Siege Module? Renders the ship completely stationary for the time of activation. (which raises the concept of fuel consumption) Yes. I forgot to put the speed restrict...
- by Gantor Tesla - at 2008.04.06 17:34:00
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120. My take on destroyers: Individualization by Faction and a little Boost - in Player Features and Ideas Discussion [original thread]
Originally by: Irn Bruce Missiles don't have tracking at all, so they can't be speed tanked, Um... Are you familiar with explosion velocity and explosion radius?
- by Gantor Tesla - at 2008.04.06 17:25:00
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